Hello and welcome to tfscript!
tfscript is meant to simplify the complexity of creating tf2 keybinds. While simple binds may be easy, more complex actions such as key combinations and toggles can be quite complex.
For example, this config will bind "e" to call for medic, unless mouse4 is held, in which case it will call for an ÜberCharge:
alias call_for_medic "voicemenu 0 0" alias call_for_uber "voicemenu 1 6" alias e_bind call_for_medic bind e e_bind alias +toggle_state "alias e_bind call_for_uber" alias -toggle_state "alias e_bind call_for_medic" bind mouse4 "+toggle_state"
There are some issues with this:
- It is quite verbose, and if several of these exist the file can become difficult to traverse
- There is a lack of clarity in the voicemenu command, only the bind name explains what it does
- If either "mouse4" or "e" had a prior function, it has now been overwritten
- The scope is dictated by what
.cfgfile this is located within, which can cause problems
The tfscript way of doing this is
default: e: double: primary: impulse: voice "medic" secondary: impulse: voice "activate uber" condition: mouse4
There are several benefits to this:
- The indentation allows for easier scanning of the file
- The voicemenu commands have been replaced with the clearer "voice" impulse
- Since this is within the
defaultsection, it is clear that there are is no "prior function" to overwrite and this will apply to all classes unless specifically overwritten.
Known issues, problems, etc.
none everything is perfect and there are no problems it is all amazing