ignore
parent
4babdedb81
commit
ace0af7101
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@ -9,51 +9,50 @@
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default:
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default:
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# voice-based doubles
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# voice-based doubles
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double e:
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double e:
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impulse primary: voice medic
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type: impulse
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impulse secondary: voice activate uber
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primary: voice medic
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secondary: voice activate uber
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condition: mouse4
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condition: mouse4
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double t:
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double t:
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impulse primary: voice thanks
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type: impulse
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impulse secondary: voice nice shot
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primary: voice thanks
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secondary: voice nice shot
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condition: mouse4
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condition: mouse4
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double v:
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double v:
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impulse primary: voice spy
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type: impulse
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impulse secondary: voice help
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primary: voice spy
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secondary: voice help
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condition: mouse4
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condition: mouse4
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# hold doubles
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# hold doubles
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double r:
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double r:
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primary:
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type: hold
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hold: "class_action"
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primary: +class_action
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secondary:
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secondary: +reload
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hold: "reload"
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condition: mouse4
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condition: mouse4
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cancel both: yes
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cancel: both
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# other
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# other
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double =:
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impulse =: kill
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primary:
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impulse -: explode
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impulse: kill
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secondary:
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impulse: explode
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condition: "-"
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double q:
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double q:
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impulse primary: lastinv
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type: impulse
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impulse secondary:
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primary: lastinv
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secondary:
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- "slot2"
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- "slot2"
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- "wait 10"
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- "wait 10"
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- "slot1"
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- "slot1"
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condition: mouse4
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condition: mouse4
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double ctrl:
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double ctrl:
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# I use shift to crouch
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# I use shift to crouch
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impulse primary:
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type: impulse
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voice yes
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primary: voice yes
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impulse secondary:
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secondary: voice no
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voice no
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condition: mouse4
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condition: mouse4
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# toggle
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# toggle
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toggle capslock: voicerecord
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toggle capslock: +voicerecord
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# hold: null-cancelled movement, so hitting a while holding d causes
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# hold: null-cancelled movement, so hitting a while holding d causes
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# me to go left instead of stopping, or vice-versa.
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# me to go left instead of stopping, or vice-versa.
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@ -83,7 +82,6 @@ default:
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impulse maybeMoveRight:
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impulse maybeMoveRight:
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alias: yes
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alias: yes
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command: ""
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command: ""
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# class action is something useful for each class,
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# class action is something useful for each class,
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# like destroying and rebuilding a sentry for the engineer
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# like destroying and rebuilding a sentry for the engineer
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# this is just the default. I do a lot of hybridknight and
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# this is just the default. I do a lot of hybridknight and
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@ -99,16 +97,16 @@ default:
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impulse load0:
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impulse load0:
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alias: yes
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alias: yes
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command: "load_itempreset 0"
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command: "load_itempreset a"
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impulse load1:
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impulse load1:
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alias: yes
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alias: yes
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command: "load_itempreset 1"
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command: "load_itempreset b"
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impulse load2:
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impulse load2:
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alias: yes
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alias: yes
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command: "load_itempreset 2"
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command: "load_itempreset c"
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impulse load3:
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impulse load3:
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alias: yes
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alias: yes
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command: "load_itempreset 3"
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command: "load_itempreset d"
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impulse INS:
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impulse INS:
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- "load0"
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- "load0"
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@ -140,12 +138,21 @@ medic:
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alias: yes
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alias: yes
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press: "hud_medicautocallersthreshold 150"
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press: "hud_medicautocallersthreshold 150"
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release: "hud_medicautocallersthreshold 75"
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release: "hud_medicautocallersthreshold 75"
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double e:
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type: impulse
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condition: mouse4
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primary: voice medic
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secondary: voice uber ready
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soldier:
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soldier:
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double mouse1:
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double mouse1:
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hold primary:
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type: hold
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attack
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condition: mouse4
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hold secondary:
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cancel: both
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# normal firing
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primary: +attack
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# rocket jump
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secondary:
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press:
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press:
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- +attack
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- +attack
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- +duck
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- +duck
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@ -154,5 +161,3 @@ soldier:
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- -attack
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- -attack
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- -duck
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- -duck
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- -jump
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- -jump
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condition: mouse4
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