More accurate to what i use
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30cc02012e
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@ -1,116 +1,148 @@
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# These are my configs! Feel free to download and use,
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# modify, or w/e, but no pull requests will be accepted if they change this.
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# You can always do a pull request to make a new file
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# It uses a ton of doubles, and certain keys like
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# wasd, mouse 1-3, and some others aren't listed because
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# those keys are basically static and don't change
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default:
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default:
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# voice-based doubles
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# voice-based doubles
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e:
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double e:
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double:
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impulse primary: voice medic
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primary:
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impulse secondary: voice activate uber
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impulse: voice medic
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condition: mouse4
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secondary:
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double t:
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impulse: voice activate uber
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impulse primary: voice thanks
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condition: mouse4
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impulse secondary: voice nice shot
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t:
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condition: mouse4
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double:
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double v:
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primary:
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impulse primary: voice spy
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impulse: voice thanks
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impulse secondary: voice help
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secondary:
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condition: mouse4
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impulse: voice nice shot
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condition: mouse4
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v:
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double:
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primary:
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impulse: voice spy
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secondary:
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impulse: voice help
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condition: mouse4
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# hold doubles
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# hold doubles
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r:
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double r:
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double:
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primary:
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primary:
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hold: "class_action"
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hold: "class_action"
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secondary:
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secondary:
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hold: "reload"
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hold: "reload"
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condition: mouse4
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condition: mouse4
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cancel both: yes
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cancel both: yes
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# other
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# other
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y:
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double y:
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double:
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primary:
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primary:
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impulse: say
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impulse: say
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secondary:
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secondary:
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impulse: say_team
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impulse: say_team
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condition: mouse4
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condition: mouse4
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double =:
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=:
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primary:
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double:
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impulse: kill
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primary:
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secondary:
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impulse: kill
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impulse: explode
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secondary:
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condition: "-"
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impulse: explode
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double q:
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condition: "-"
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impulse primary: lastinv
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impulse secondary:
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- "slot2"
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- "wait 10"
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- "slot1"
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condition: mouse4
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double ctrl:
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# I use shift to crouch
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impulse primary:
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voice yes
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impulse secondary:
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voice no
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condition: mouse4
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# toggle
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# toggle
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capslock:
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toggle capslock: voicerecord
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toggle: voicerecord
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# hold: null-cancelled movement
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# hold: null-cancelled movement, so hitting a while holding d causes
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a:
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# me to go left instead of stopping, or vice-versa.
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hold:
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hold a:
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press:
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press:
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- "-moveright"
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- "-moveright"
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- "+moveleft"
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- "+moveleft"
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- "alias maybeMoveLeft +moveleft"
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- "alias maybeMoveLeft +moveleft"
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release:
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release:
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- "-moveleft"
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- "-moveleft"
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- "maybeMoveRight"
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- "maybeMoveRight"
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- "alias maybeMoveLeft "
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- "alias maybeMoveLeft "
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d:
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hold d:
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hold:
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press:
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press:
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- "-moveleft"
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- "-moveleft"
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- "+moveright"
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- "+moveright"
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- "alias maybeMoveRight +moveright"
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- "alias maybeMoveRight +moveright"
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release:
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release:
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- "-moveright"
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- "-moveright"
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- "maybeMoveLeft"
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- "maybeMoveLeft"
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- "alias maybeMoveRight "
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- "alias maybeMoveRight "
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# This just stops an error message the first time you release
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# either of 'a' or 'd'
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impulse maybeMoveLeft:
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alias: yes
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command: ""
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impulse maybeMoveRight:
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alias: yes
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command: ""
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# class action is something useful for each class,
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# like destroying and rebuilding a sentry for the engineer
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# this is just the default. I do a lot of hybridknight and
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# mantread soldier so having a melee/main weapon switch bind
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# is useful
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hold class_action:
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alias: yes
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press:
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- "slot3"
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- "wait 10"
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- "slot1"
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release: ""
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classAction:
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impulse load0:
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alias: yes
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alias: yes
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hold:
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command: "load_itempreset 0"
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press:
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impulse load1:
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- "slot2"
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alias: yes
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- "wait 10"
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command: "load_itempreset 1"
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- "slot1"
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impulse load2:
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release: ""
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alias: yes
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command: "load_itempreset 2"
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impulse load3:
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alias: yes
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command: "load_itempreset 3"
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load0:
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impulse INS:
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alias: yes
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- "load0"
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impulse: "load_itempreset 0"
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- "alias reload_presets load0"
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load1:
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impulse HOME:
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alias: yes
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- "load1"
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impulse: "load_itempreset 1"
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- "alias reload_presets load1"
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load2:
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impulse DEL:
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alias: yes
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- "load2"
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impulse: "load_itempreset 2"
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- "alias reload_presets load2"
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load3:
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impulse END:
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alias: yes
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- "load3"
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impulse: "load_itempreset 3"
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- "alias reload_presets load3"
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impulse backspace:
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"reload_presets"
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INS:
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engi:
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impulse:
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hold class_action:
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- "load0"
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alias: yes
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- "alias reload_presets load0"
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press:
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HOME:
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- destroy sentry
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impulse:
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- build sentry
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- "load1"
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release: ""
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- "alias reload_presets load1"
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DEL:
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medic:
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impulse:
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# "Radar" feature: causes all teammates to autocall for medic, allowing
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- "load2"
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# me to see where they are
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- "alias reload_presets load2"
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hold class_action:
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END:
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alias: yes
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impulse:
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press: "hud_medicautocallersthreshold 150"
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- "load3"
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release: "hud_medicautocallersthreshold 75"
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- "alias reload_presets load3"
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backspace:
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impulse: "reload_presets"
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