tfscript/src/tfscript/__init__.py

225 lines
6.4 KiB
Python

""" Makes the configs as a massive string """
# Used for the conditions in the <double> type
condDict = {}
defaultDict = {}
bindOrAlias = "bind"
from json import dumps
from copy import deepcopy
def makeCFG(cfg, default=False):
global bindOrAlias
global condDict
global defaultDict
bindOrAlias = "bind"
if default:
# Write to defaultDict instead of condDict
condDict = defaultDict
else:
condDict = deepcopy(defaultDict)
ret = ''
for key, data in cfg.items():
isAlias = False
if "alias" in data:
isAlias = data.pop("alias")
if isAlias:
bindOrAlias = "alias"
else:
bindOrAlias = "bind"
ret += branch(key, data)
# Doubles are weird. All of the toggles got put into a dictionary.
# This takes all of the nested dictionaries and turns them into the right string
for key, toggles in condDict.items():
plusToggleStr = ';'.join(toggles["plus_toggles"])
minusToggleStr = ';'.join(toggles["minus_toggles"])
ret += f'alias +{key}_toggles "{plusToggleStr}"\n' +\
f'alias -{key}_toggles "{minusToggleStr}"\n' +\
f'{bindOrAlias} {key} "+{key}_toggles"\n'
del condDict # free deep copy
return ret
def typeOf(dictIn):
""" Find the first element common to both lists """
types = [
"impulse",
"hold",
"toggle",
"double",
"repeat"
]
for t in types:
if t in dictIn.keys():
return t
def branch(keyName, bindContent):
bindType = typeOf(bindContent)
bindContent = bindContent.pop(bindType)
if bindType == "impulse":
return impulse(keyName, bindContent)
elif bindType == "hold":
if isinstance(bindContent, str):
return simpleHold(keyName, bindContent)
else:
return listHold(keyName, bindContent)
elif bindType == "toggle":
return toggle(keyName, bindContent)
elif bindType == "double":
return double(keyName, bindContent)
elif bindType == "repeat":
return repeat(keyName, bindContent)
def impulse(key, instruction):
global bindOrAlias
if isinstance(instruction, list):
instruction = ';'.join(instruction)
allInstructions = []
for indivCmd in instruction.split(';'):
allInstructions.append(impulseShortcuts(indivCmd))
instruction = ';'.join(allInstructions)
return f'{bindOrAlias} {key} "{instruction}"\n'
def impulseShortcuts(instruction):
splitCommand = instruction.split(' ')
cmd = splitCommand[0]
shortcuts = {
"primary": "slot1",
"secondary": "slot2",
"melee": "slot3"
}
if cmd in shortcuts:
for sc, expansion in shortcuts.items():
if cmd == sc:
splitCommand[0] = expansion
break
instruction = ' '.join(splitCommand)
restOfCmd = ' '.join(splitCommand[1:])
if cmd == "voice":
instruction = voice(restOfCmd)
elif cmd == "build" or cmd == "destroy":
instruction = f"{cmd} " + expandBuildings(restOfCmd)
return instruction
def voice(keyword):
keyword = keyword.lower()
allLists = [
["medic", "thanks", "go", "move up", "go left", "go right", "yes", "no", "pass to me"],
["incoming", "spy", "sentry ahead", "teleporter here", "dispenser here", "sentry here", "activate uber", "uber ready"],
["help", "battle cry", "cheers", "jeers", "positive", "negative", "nice shot", "good job"]
]
for menu, voiceList in enumerate(allLists):
for selection, shortcut in enumerate(voiceList):
if keyword == shortcut:
return f'voicemenu {menu} {selection}'
def expandBuildings(building):
buildingNums = {
"dispenser": "0 0",
"entrance": "1 0",
"exit": "1 1",
"sentry": "2 0"
}
for shortBuild, num in buildingNums.items():
if building == shortBuild:
return num
def simpleHold(key, instruction):
global bindOrAlias
# This isn't quite right, fix later!
if instruction[0] == '+' or instruction[0] == '-':
return f'{bindOrAlias} {key} "{instruction}"\n'
else:
return f'{bindOrAlias} {key} "+{instruction}"\n'
def listHold(key, options):
global bindOrAlias
pressStr = options["press"]
if isinstance(pressStr, list):
pressStr = ';'.join(pressStr)
releaseStr = options["release"]
if isinstance(releaseStr, list):
releaseStr = ';'.join(releaseStr)
ret = f'alias +{key}_bind "{pressStr}"\n' +\
f'alias -{key}_bind "{releaseStr}"\n' +\
f'{bindOrAlias} {key} "+{key}_bind"\n'
return ret
def toggle(key, instruction):
global bindOrAlias
onStr = f'turn_{key}_on'
offStr = f'turn_{key}_off'
togStr = f'toggle_{key}'
ret = f'alias {onStr} "+{instruction}; alias {togStr} {offStr}"\n' +\
f'alias {offStr} "-{instruction}; alias {togStr} {onStr}"\n' +\
f'alias {togStr} "{onStr}"\n' +\
f'{bindOrAlias} {key} "{togStr}"\n'
return ret
def double(key, options):
primaryAction = options["primary"]
secAction = options["secondary"]
mainStr = f'{key}_main'
altStr = f'{key}_alt'
pTogStr = f'+toggle_{key}'
mTogStr = f'-toggle_{key}'
global bindOrAlias
oldBindOrAlias = bindOrAlias
bindOrAlias = "alias"
recursiveCode = branch(mainStr, primaryAction) +\
branch(altStr, secAction)
bindOrAlias = oldBindOrAlias
ret = recursiveCode +\
f'alias {pTogStr} "{bindOrAlias} {key} {altStr}"\n' +\
f'alias {mTogStr} "{bindOrAlias} {key} {mainStr}"\n'+\
f'{bindOrAlias} {key} "{mainStr}"\n'
condName = options["condition"]
global condDict
if condName in condDict:
# If the condition key (like "mouse4") already has toggles,
# just append another toggle string
plusToggles = condDict[condName]["plus_toggles"]
minusToggles = condDict[condName]["minus_toggles"]
if pTogStr not in plusToggles:
plusToggles.append(pTogStr)
minusToggles.append(mTogStr)
else:
# If the condition key doesn't already exist, make it
condDict.update( {
condName: {
"plus_toggles": [ pTogStr ],
"minus_toggles": [ mTogStr ]
}
} )
return ret
def repeat(key, options):
return f'placeholder for {key} (repeat)\n'