tfscript/examples/nicks_config.yaml

181 lines
3.9 KiB
YAML

# These are my configs! Feel free to download and use,
# modify, or w/e, but no pull requests will be accepted if they change this.
# You can always do a pull request to make a new file
# It uses a ton of doubles, and certain keys like
# wasd, mouse 1-3, and some others aren't listed because
# those keys are basically static and don't change
default:
# voice-based doubles
double e:
type: impulse
primary: voice medic
secondary: voice activate uber
condition: mouse4
double t:
type: impulse
primary: voice thanks
secondary: voice nice shot
condition: mouse4
double v:
type: impulse
primary: voice spy
secondary: voice help
condition: mouse4
# hold doubles
double r:
condition: mouse4
cancel: both
type: hold
primary: +reload
secondary: +class_action
# class action is something useful for each class,
# like destroying and rebuilding a sentry for the engineer
# this is just the default. I do a lot of hybridknight and
# mantread soldier so having a melee/main weapon switch bind
# is useful
hold class_action:
alias: yes
press:
- "slot3"
- "wait 10"
- "slot1"
# other
impulse =: kill
impulse -: explode
double q:
type: impulse
primary: lastinv
secondary:
- "slot2"
- "wait 10"
- "slot1"
condition: mouse4
double ctrl:
# I use shift to crouch
type: impulse
primary: voice yes
secondary: voice no
condition: mouse4
# toggle
toggle capslock: +voicerecord
hold space:
- "+duck"
- "+jump"
# hold: null-cancelled movement, so hitting a while holding d causes
# me to go left instead of stopping, or vice-versa.
hold a:
press:
- "-moveright"
- "+moveleft"
- "alias maybe_move_left +moveleft"
release:
- "-moveleft"
- "maybe_move_right"
- "unalias maybe_move_left"
hold d:
press:
- "-moveleft"
- "+moveright"
- "alias maybe_move_right +moveright"
release:
- "-moveright"
- "maybe_move_left"
- "unalias maybe_move_right"
# both do something different for engi
bind mouse5: +jump
bind 4: slot4
# This just stops an error message the first time you release
# either of 'a' or 'd'
impulse maybe_move_left:
alias: yes
command: ""
impulse maybe_move_right:
alias: yes
command: ""
impulse load0:
alias: yes
command: "loadout a"
impulse load1:
alias: yes
command: "loadout b"
impulse load2:
alias: yes
command: "loadout c"
impulse load3:
alias: yes
command: "loadout d"
impulse INS:
- "load0"
- "alias reload_presets load0"
impulse HOME:
- "load1"
- "alias reload_presets load1"
impulse DEL:
- "load2"
- "alias reload_presets load2"
impulse END:
- "load3"
- "alias reload_presets load3"
literal set_default_loadout:
alias reload_presets load0
impulse alt:
reload_presets
engi:
hold class_action:
alias: yes
press:
- destroy sentry
- build sentry
double 4:
type: double
condition: mouse4
primary:
type: impulse
condition: mouse5
primary:
- destroy dispenser
- build dispenser
secondary:
- destroy exit
- build exit
secondary:
type: impulse
condition: mouse5
primary:
- destroy entrance
- build entrance
secondary:
- destroy entrance
- build entrance
soldier:
# I want control over how high I jump
bind space: +jump
medic:
# "Radar" feature: causes all teammates to autocall for medic, allowing
# me to see where they are
hold class_action:
alias: yes
press: "hud_medicautocallersthreshold 150"
release: "hud_medicautocallersthreshold 75"
double e:
type: impulse
condition: mouse4
primary: voice medic
secondary: voice uber ready