Watchy/src/Display.h

87 lines
6.2 KiB
C++

// Display Library for SPI e-paper panels from Dalian Good Display and boards from Waveshare.
// Requires HW SPI and Adafruit_GFX. Caution: the e-paper panels require 3.3V supply AND data lines!
//
// based on Demo Example from Good Display, available here: http://www.e-paper-display.com/download_detail/downloadsId=806.html
// Panel: GDEH0154D67 : http://www.e-paper-display.com/products_detail/productId=455.html
// Controller : SSD1681 : http://www.e-paper-display.com/download_detail/downloadsId=825.html
//
// Author: Jean-Marc Zingg
//
// Version: see library.properties
//
// Library: https://github.com/ZinggJM/GxEPD2
//
// The original code from the author has been slightly modified to improve the performance for Watchy Project:
// Link: https://github.com/sqfmi/Watchy
#pragma once
#include <GxEPD2_EPD.h>
class WatchyDisplay : public GxEPD2_EPD
{
public:
// attributes
static const uint16_t WIDTH = 200;
static const uint16_t HEIGHT = 200;
static const GxEPD2::Panel panel = GxEPD2::GDEH0154D67;
static const bool hasColor = false;
static const bool hasPartialUpdate = true;
static const bool hasFastPartialUpdate = true;
static const uint16_t power_on_time = 100; // ms, e.g. 95583us
static const uint16_t power_off_time = 150; // ms, e.g. 140621us
static const uint16_t full_refresh_time = 2600; // ms, e.g. 2509602us
static const uint16_t partial_refresh_time = 500; // ms, e.g. 457282us
// constructor
WatchyDisplay(int16_t cs, int16_t dc, int16_t rst, int16_t busy);
// methods (virtual)
// Support for Bitmaps (Sprites) to Controller Buffer and to Screen
void clearScreen(uint8_t value = 0xFF); // init controller memory and screen (default white)
void writeScreenBuffer(uint8_t value = 0xFF); // init controller memory (default white)
void writeScreenBufferAgain(uint8_t value = 0xFF); // init previous buffer controller memory (default white)
// write to controller memory, without screen refresh; x and w should be multiple of 8
void writeImage(const uint8_t bitmap[], int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
void writeImageForFullRefresh(const uint8_t bitmap[], int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
void writeImagePart(const uint8_t bitmap[], int16_t x_part, int16_t y_part, int16_t w_bitmap, int16_t h_bitmap,
int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
void writeImage(const uint8_t* black, const uint8_t* color, int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
void writeImagePart(const uint8_t* black, const uint8_t* color, int16_t x_part, int16_t y_part, int16_t w_bitmap, int16_t h_bitmap,
int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
// for differential update: set current and previous buffers equal (for fast partial update to work correctly)
void writeImageAgain(const uint8_t bitmap[], int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
void writeImagePartAgain(const uint8_t bitmap[], int16_t x_part, int16_t y_part, int16_t w_bitmap, int16_t h_bitmap,
int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
// write sprite of native data to controller memory, without screen refresh; x and w should be multiple of 8
void writeNative(const uint8_t* data1, const uint8_t* data2, int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
// write to controller memory, with screen refresh; x and w should be multiple of 8
void drawImage(const uint8_t bitmap[], int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
void drawImagePart(const uint8_t bitmap[], int16_t x_part, int16_t y_part, int16_t w_bitmap, int16_t h_bitmap,
int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
void drawImage(const uint8_t* black, const uint8_t* color, int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
void drawImagePart(const uint8_t* black, const uint8_t* color, int16_t x_part, int16_t y_part, int16_t w_bitmap, int16_t h_bitmap,
int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
// write sprite of native data to controller memory, with screen refresh; x and w should be multiple of 8
void drawNative(const uint8_t* data1, const uint8_t* data2, int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
void refresh(bool partial_update_mode = false); // screen refresh from controller memory to full screen
void refresh(int16_t x, int16_t y, int16_t w, int16_t h); // screen refresh from controller memory, partial screen
void powerOff(); // turns off generation of panel driving voltages, avoids screen fading over time
void hibernate(); // turns powerOff() and sets controller to deep sleep for minimum power use, ONLY if wakeable by RST (rst >= 0)
bool darkBorder = false; // adds a dark border outside the normal screen area
private:
void _writeScreenBuffer(uint8_t command, uint8_t value);
void _writeImage(uint8_t command, const uint8_t bitmap[], int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
void _writeImagePart(uint8_t command, const uint8_t bitmap[], int16_t x_part, int16_t y_part, int16_t w_bitmap, int16_t h_bitmap,
int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
void _setPartialRamArea(uint16_t x, uint16_t y, uint16_t w, uint16_t h);
void _PowerOn();
void _PowerOff();
void _InitDisplay();
void _Init_Full();
void _Init_Part();
void _Update_Full();
void _Update_Part();
void _transferCommand(uint8_t command);
};