#include "Watchy_Tetris.h" const unsigned char *tetris_nums [10] = {tetris0, tetris1, tetris2, tetris3, tetris4, tetris5, tetris6, tetris7, tetris8, tetris9}; WatchyTetris::WatchyTetris(){} //constructor void WatchyTetris::drawWatchFace(){ display.fillScreen(GxEPD_WHITE); display.drawBitmap(0, 0, tetrisbg, DISPLAY_WIDTH, DISPLAY_HEIGHT, GxEPD_BLACK); //Hour display.drawBitmap(25, 20, tetris_nums[currentTime.Hour/10], 40, 60, GxEPD_BLACK); //first digit display.drawBitmap(75, 20, tetris_nums[currentTime.Hour%10], 40, 60, GxEPD_BLACK); //second digit //Minute display.drawBitmap(25, 110, tetris_nums[currentTime.Minute/10], 40, 60, GxEPD_BLACK); //first digit display.drawBitmap(75, 110, tetris_nums[currentTime.Minute%10], 40, 60, GxEPD_BLACK); //second digit }