mirror of https://github.com/sqfmi/Watchy.git
Added functions get and is for darkMode
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2b1679446c
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4aecc1599b
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@ -50,15 +50,35 @@ void WatchyDisplay::asyncPowerOn() {
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}
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}
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}
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}
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void WatchyDisplay::setDarkBorder(bool dark) {
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void WatchyDisplay::drawDarkBorder(bool dark) {
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if (_hibernating) return;
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if (_hibernating) return;
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darkBorder = dark;
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//This line overrides the intended behaviour that I want for the
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//darkBorder variable. I want to set the darkBorder variable to dark
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//and then paint the border always dark, not always putting the opposite
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//colour of the background, like it is done here.
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//darkBorder = dark;
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_startTransfer();
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_startTransfer();
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_transferCommand(0x3C); // BorderWavefrom
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_transferCommand(0x3C); // BorderWavefrom
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_transfer(dark ? 0x02 : 0x05);
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_transfer(dark ? 0x02 : 0x05);
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_endTransfer();
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_endTransfer();
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}
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}
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/*
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This is a setter for the darkBorder variable. It sets the darkBorder.
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*/
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void WatchyDisplay::setDarkBorder(bool dark) {
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if (_hibernating) return;
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darkBorder = dark;
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drawDarkBorder(dark);
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}
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/*
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This is a getter for the darkBorder variable. It returns the darkBorder.
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*/
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bool WatchyDisplay::isDarkBorder() {
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return darkBorder;
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}
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void WatchyDisplay::clearScreen(uint8_t value)
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void WatchyDisplay::clearScreen(uint8_t value)
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{
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{
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writeScreenBuffer(value);
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writeScreenBuffer(value);
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@ -38,7 +38,9 @@ class WatchyDisplay : public GxEPD2_EPD
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// constructor
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// constructor
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WatchyDisplay();
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WatchyDisplay();
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void initWatchy();
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void initWatchy();
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void drawDarkBorder(bool darkBorder);
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void setDarkBorder(bool darkBorder);
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void setDarkBorder(bool darkBorder);
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bool isDarkBorder();
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void asyncPowerOn();
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void asyncPowerOn();
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void _PowerOnAsync();
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void _PowerOnAsync();
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bool waitingPowerOn = false;
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bool waitingPowerOn = false;
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@ -76,7 +78,7 @@ class WatchyDisplay : public GxEPD2_EPD
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void powerOff(); // turns off generation of panel driving voltages, avoids screen fading over time
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void powerOff(); // turns off generation of panel driving voltages, avoids screen fading over time
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void hibernate(); // turns powerOff() and sets controller to deep sleep for minimum power use, ONLY if wakeable by RST (rst >= 0)
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void hibernate(); // turns powerOff() and sets controller to deep sleep for minimum power use, ONLY if wakeable by RST (rst >= 0)
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bool darkBorder = false; // adds a dark border outside the normal screen area
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bool darkBorder = true; // adds a dark border outside the normal screen area
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static constexpr bool reduceBoosterTime = true; // Saves ~200ms
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static constexpr bool reduceBoosterTime = true; // Saves ~200ms
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private:
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private:
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