EMF_Camp_Badge/snake/main.py

126 lines
4.0 KiB
Python

"""Snake!"""
___title___ = "Snake"
___license___ = "MIT"
___categories___ = ["Games"]
___dependencies___ = ["dialogs", "app", "ugfx_helper", "sleep", "buttons"]
import app, math, ugfx, ugfx_helper, random, sleep, buttons
from tilda import Buttons
ugfx_helper.init()
def one_round():
grid_size = 8;
body_colour = ugfx.RED
back_colour = 0;
food_colour = ugfx.YELLOW
wall_colour = ugfx.BLUE
score = 0;
edge_x = math.floor(ugfx.width()/grid_size)-2;
edge_y = math.floor(ugfx.height()/grid_size)-2;
def disp_square(x,y,colour):
ugfx.area((x+1)*grid_size, (y+1)*grid_size, grid_size, grid_size, colour)
def disp_body_straight(x,y,rotation,colour):
if (rotation == 0):
ugfx.area((x+1)*grid_size+1, (y+1)*grid_size+1, grid_size-2, grid_size, colour)
elif (rotation == 90):
ugfx.area((x+1)*grid_size+1, (y+1)*grid_size+1, grid_size, grid_size-2, colour)
elif (rotation == 180):
ugfx.area((x+1)*grid_size+1, (y+1)*grid_size-1, grid_size-2, grid_size, colour)
else:
ugfx.area((x+1)*grid_size-1, (y+1)*grid_size+1, grid_size, grid_size-2, colour)
def disp_eaten_food(x,y,colour):
ugfx.area((x+1)*grid_size, (y+1)*grid_size, grid_size, grid_size, colour)
def randn_square():
return [random.randrange(edge_x), random.randrange(edge_y)]
body_x = [12,13,14,15,16]
body_y = [2,2,2,2,2]
ugfx.area(0,0,ugfx.width(),ugfx.height(),0)
ugfx.area(0,0,grid_size*(edge_x+1),grid_size,wall_colour)
ugfx.area(0,0,grid_size,grid_size*(edge_y+1),wall_colour)
ugfx.area(grid_size*(edge_x+1),0,grid_size,grid_size*(edge_y+1),wall_colour)
ugfx.area(0,grid_size*(edge_y+1),grid_size*(edge_x+2),grid_size,wall_colour)
keepgoing = 1;
food = [20,20]
disp_square(food[0],food[1],food_colour)
dir_x = 1
dir_y = 0
orient = 270
#for i in range(0,len(body_x)):
# disp_body_straight(body_x[i],body_y[i],orient,body_colour)
while keepgoing:
if dir_x != -1 and (Buttons.is_pressed(Buttons.JOY_Right) or Buttons.is_pressed(Buttons.BTN_6)):
dir_x = 1;
dir_y = 0;
orient = 270
elif dir_x != 1 and (Buttons.is_pressed(Buttons.JOY_Left) or Buttons.is_pressed(Buttons.BTN_4)):
dir_x = -1;
dir_y = 0;
orient = 90
elif dir_y != -1 and (Buttons.is_pressed(Buttons.JOY_Down) or Buttons.is_pressed(Buttons.BTN_8)):
dir_y = 1;
dir_x = 0;
orient = 180
elif dir_y != 1 and (Buttons.is_pressed(Buttons.JOY_Up) or Buttons.is_pressed(Buttons.BTN_0)):
dir_y = -1;
dir_x = 0;
orient = 0
body_x.append(body_x[-1]+dir_x)
body_y.append(body_y[-1]+dir_y)
for i in range(0,len(body_x)-1):
if (body_x[i] == body_x[-1]) and (body_y[i] == body_y[-1]):
keepgoing = 0
if not((body_x[-1] == food[0]) and (body_y[-1] == food[1])):
x_del = body_x.pop(0)
y_del = body_y.pop(0)
disp_eaten_food(x_del,y_del,back_colour)
else:
disp_eaten_food(food[0],food[1],body_colour)
food = randn_square()
disp_square(food[0],food[1],food_colour)
score = score + 1
disp_body_straight(body_x[-1],body_y[-1],orient,body_colour)
if ((body_x[-1] >= edge_x) or (body_x[-1] < 0) or (body_y[-1] >= edge_y) or (body_y[-1] < 0)):
break
sleep.sleep(0.1)
return score
playing = 1
while playing:
score = one_round()
ugfx.area(0,0,ugfx.width(),ugfx.height(),0)
ugfx.text(30, 30, "GAME OVER Score: %d" % (score), 0xFFFF)
ugfx.text(30, 60, "Press A to play again", 0xFFFF)
ugfx.text(30, 90, "Press MENU to quit" , 0xFFFF)
while True:
sleep.wfi()
if buttons.is_triggered(Buttons.BTN_A):
break
if buttons.is_triggered(Buttons.BTN_Menu):
playing = 0
break
app.restart_to_default()