114 lines
3.2 KiB
Python
114 lines
3.2 KiB
Python
"""Convenience methods for dealing with the TiLDA buttons
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Pins are decined in tilda.Buttons.BTN_XYZ:
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BTN_0 - BTN_9, BTN_Hash, BTN_Star
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BTN_A, BTN_B
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BTN_Call, BTN_End
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BTN_Menu
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JOY_Center, JOY_Down, JOY_Left, JOY_Right, JOY_Up
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"""
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___license___ = "MIT"
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import machine, time, tilda
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# Convenience
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Buttons = tilda.Buttons
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_tilda_bounce = {}
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def is_pressed(button):
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return tilda.Buttons.is_pressed(button)
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def is_triggered(button, interval = 30):
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"""Use this function if you want buttons as a trigger for something in a loop
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It blocks for a while before returning a True and ignores trailing edge highs
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for a certain time to filter out bounce on both edges
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"""
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global _tilda_bounce
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if is_pressed(button):
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if button in _tilda_bounce:
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if time.ticks_ms() > _tilda_bounce[button]:
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del _tilda_bounce[button]
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else:
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return False # The button might have bounced back to high
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# Wait for a while to avoid bounces to low
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time.sleep_ms(interval)
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# Wait until button is released again
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while is_pressed(button):
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time.sleep_ms(1)
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_tilda_bounce[button] = time.ticks_ms() + interval
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return True
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# The following functions might not work
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def has_interrupt(button):
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return False;
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# todo: re-enable
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#global _tilda_interrupts
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#_get_pin(button)
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#if button in _tilda_interrupts:
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# return True
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#else:
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# return False
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def enable_interrupt(button, interrupt, on_press = True, on_release = False):
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raise Exception("interrupts don't work yet")
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"""Attaches an interrupt to a button
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on_press defines whether it should be called when the button is pressed
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on_release defines whether it should be called when the button is releaseed
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The callback function must accept exactly 1 argument, which is the line that
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triggered the interrupt.
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"""
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global _tilda_interrupts
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pin = _get_pin(button)
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if button in _tilda_interrupts:
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# If someone tries to set an interrupt on a pin that already
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# has one that's totally ok, but we need to remove the old one
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# first
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disable_interrupt(button)
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if not (on_press or on_release):
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return
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mode = None;
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if on_press and on_release:
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mode = machine.ExtInt.IRQ_RISING_FALLING
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else:
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if pin.pull() == machine.Pin.PULL_DOWN:
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mode = machine.ExtInt.IRQ_RISING if on_press else machine.ExtInt.IRQ_FALLING
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else:
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mode = machine.ExtInt.IRQ_FALLING if on_press else machine.ExtInt.IRQ_RISING
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_tilda_interrupts[button] = {
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"interrupt": machine.ExtInt(pin, mode, pin.pull(), interrupt),
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"mode": mode,
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"pin": pin
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}
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def disable_interrupt(button):
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raise Exception("interrupts don't work yet")
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global _tilda_interrupts
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if button in _tilda_interrupts:
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interrupt = _tilda_interrupts[button]
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machine.ExtInt(interrupt["pin"], interrupt["mode"], interrupt["pin"].pull(), None)
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del _tilda_interrupts[button]
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init([button])
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def disable_all_interrupt():
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raise Exception("interrupts don't work yet")
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for interrupt in _tilda_interrupts:
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disable_interrupt(interrupt)
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