EMF_Camp_Badge/lib/buttons.py

123 lines
3.8 KiB
Python

"""Convenience methods for dealing with the TiLDA buttons"""
___license___ = "MIT"
import machine, time
CONFIG = {
"JOY_UP": [1, machine.Pin.PULL_DOWN],
"JOY_DOWN": [2, machine.Pin.PULL_DOWN],
"JOY_RIGHT": [4, machine.Pin.PULL_DOWN],
"JOY_LEFT": [3, machine.Pin.PULL_DOWN],
"JOY_CENTER": [0, machine.Pin.PULL_DOWN],
"BTN_MENU": [5, machine.Pin.PULL_UP]
}
# todo: port expander
_tilda_pins = {}
_tilda_interrupts = {}
_tilda_bounce = {}
def _get_pin(button):
if button not in _tilda_pins:
raise ValueError("Please call button.init() first before using any other button functions")
return _tilda_pins[button]
def init(buttons = CONFIG.keys()):
"""Inits all pins used by the TiLDA badge"""
global _tilda_pins
for button in buttons:
_tilda_pins[button] = machine.Pin(CONFIG[button][0], machine.Pin.IN)
_tilda_pins[button].init(machine.Pin.IN, CONFIG[button][1])
def is_pressed(button):
pin = _get_pin(button)
if pin.pull() == machine.Pin.PULL_DOWN:
return pin.value() > 0
else:
return pin.value() == 0
def is_triggered(button, interval = 30):
"""Use this function if you want buttons as a trigger for something in a loop
It blocks for a while before returning a True and ignores trailing edge highs
for a certain time to filter out bounce on both edges
"""
global _tilda_bounce
if is_pressed(button):
if button in _tilda_bounce:
if time.ticks_ms() > _tilda_bounce[button]:
del _tilda_bounce[button]
else:
return False # The button might have bounced back to high
# Wait for a while to avoid bounces to low
machine.sleep_ms(interval)
# Wait until button is released again
while is_pressed(button):
machine.sleep_ms(1)
_tilda_bounce[button] = time.ticks_ms() + interval
return True
def has_interrupt(button):
global _tilda_interrupts
_get_pin(button)
if button in _tilda_interrupts:
return True
else:
return False
def enable_interrupt(button, interrupt, on_press = True, on_release = False):
raise Exception("interrupts don't work yet")
"""Attaches an interrupt to a button
on_press defines whether it should be called when the button is pressed
on_release defines whether it should be called when the button is releaseed
The callback function must accept exactly 1 argument, which is the line that
triggered the interrupt.
"""
global _tilda_interrupts
pin = _get_pin(button)
if button in _tilda_interrupts:
# If someone tries to set an interrupt on a pin that already
# has one that's totally ok, but we need to remove the old one
# first
disable_interrupt(button)
if not (on_press or on_release):
return
mode = None;
if on_press and on_release:
mode = machine.ExtInt.IRQ_RISING_FALLING
else:
if pin.pull() == machine.Pin.PULL_DOWN:
mode = machine.ExtInt.IRQ_RISING if on_press else machine.ExtInt.IRQ_FALLING
else:
mode = machine.ExtInt.IRQ_FALLING if on_press else machine.ExtInt.IRQ_RISING
_tilda_interrupts[button] = {
"interrupt": machine.ExtInt(pin, mode, pin.pull(), interrupt),
"mode": mode,
"pin": pin
}
def disable_interrupt(button):
raise Exception("interrupts don't work yet")
global _tilda_interrupts
if button in _tilda_interrupts:
interrupt = _tilda_interrupts[button]
machine.ExtInt(interrupt["pin"], interrupt["mode"], interrupt["pin"].pull(), None)
del _tilda_interrupts[button]
init([button])
def disable_all_interrupt():
raise Exception("interrupts don't work yet")
for interrupt in _tilda_interrupts:
disable_interrupt(interrupt)