"""Colour picker to show on neopixels""" ___name___ = "ColourPicker" ___title___ = "Colour Picker" ___license___ = "MIT" ___dependencies___ = ["ugfx_helper"] ___categories___ = ["LEDs"] import ugfx, ugfx_helper, app from tilda import Buttons from time import sleep from machine import Neopix def getColour(intensity, angle): intensity *= 2 if angle < (1 / 6): return (intensity, intensity * (angle * 6), 0) if intensity < 1 else (1, (angle * 6) + ((1 - (angle * 6)) * (intensity - 1)), (intensity - 1)) elif angle < (2 / 6): return (intensity * (2 - (6 * angle)), intensity, 0) if intensity < 1 else ((2 - (6 * angle)) + ((1 - (2 - (6 * angle))) * (intensity - 1)), 1, (intensity - 1)) elif angle < (3 / 6): return (0, intensity, intensity * ((6 * angle) - 2)) if intensity < 1 else ((intensity - 1), 1, ((6 * angle) - 2) + ((1 - ((6 * angle) - 2)) * (intensity - 1))) elif angle < (4 / 6): return (0, intensity * (4 - (6 * angle)), intensity) if intensity < 1 else ((intensity - 1), (4 - (6 * angle)) + ((1 - (4 - (6 * angle))) * (intensity - 1)), 1) elif angle < (5 / 6): return (intensity * ((6 * angle) - 4), 0, intensity) if intensity < 1 else (((6 * angle) - 4) + ((1 - ((6 * angle) - 4)) * (intensity - 1)), (intensity - 1), 1) else: return (intensity, 0, intensity * 6 * (1 - angle)) if intensity < 1 else (1, (intensity - 1), (6 * (1 - angle)) + ((1 - (6 * (1 - angle))) * (intensity - 1))) ugfx_helper.init() ugfx.clear() maxHeight = ugfx.height() n = Neopix() # Draw colour swatch for x in range(ugfx.width()): intensity = x / ugfx.width() for y in range(maxHeight): (r, g, b) = getColour(intensity, y / ugfx.height()) colour = (int(31 * r) << 11) + (int(63 * g) << 5) + int(31 * b) ugfx.area(x, y, 1, 1, colour) i = 0 j = 0 ugfx.area((i - 1) if i > 0 else 0, (j - 1) if j > 0 else 0, 3 if (i > 0 and i < (ugfx.width() - 1)) else 2, 3 if (j > 0 and j < (maxHeight - 1)) else 2, ugfx.WHITE) while (not Buttons.is_pressed(Buttons.BTN_A)) and (not Buttons.is_pressed(Buttons.BTN_B)) and (not Buttons.is_pressed(Buttons.BTN_Menu)): changed = False oldI = i oldJ = j if Buttons.is_pressed(Buttons.JOY_Right) and (i < (ugfx.width() - 1)): i += 1 changed = True elif Buttons.is_pressed(Buttons.JOY_Left) and (i > 0): i -= 1 changed = True if Buttons.is_pressed(Buttons.JOY_Down) and (j < (maxHeight - 1)): j += 1 changed = True elif Buttons.is_pressed(Buttons.JOY_Up) and (j > 0): j -= 1 changed = True if changed: (r, g, b) = getColour(i / ugfx.width(), j / ugfx.height()) colour = (int(255 * r) << 16) + (int(255 * g) << 8) + int(255 * b) n.display([colour, colour]) for xx in range((oldI - 1) if (oldI > 0) else 0, 1 + ((oldI + 1) if (oldI < (ugfx.width() - 2)) else (ugfx.width() - 1))): intensity = xx / ugfx.width() for yy in range((oldJ - 1) if (oldJ > 0) else 0, 1 + ((oldJ + 1) if (oldJ < (maxHeight - 2)) else (maxHeight - 1))): (rr, gg, bb) = getColour(intensity, yy / ugfx.height()) colour = (int(31 * rr) << 11) + (int(63 * gg) << 5) + int(31 * bb) ugfx.area(xx, yy, 1, 1, colour) ugfx.area((i - 1) if i > 0 else 0, (j - 1) if j > 0 else 0, 3 if (i > 0 and i < (ugfx.width() - 1)) else 2, 3 if (j > 0 and j < (maxHeight - 1)) else 2, ugfx.WHITE) sleep(0.05) ugfx.clear() app.restart_to_default()