Updated Sketchy-Etch

Added colour picking, circle drawing, and clearing
master
janion 2018-09-17 20:53:49 +01:00 committed by GitHub
parent ddd5bb9f09
commit 7c6b53d691
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 131 additions and 21 deletions

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@ -1,4 +1,4 @@
"""Accidentally created etcher sketch..."""
"""Accidentally created etcher sketch...\nThen made it awesome"""
___name___ = "Sketchy-Etch"
___title___ = "Sketchy-Etch"
@ -10,27 +10,133 @@ import ugfx, ugfx_helper, app, dialogs
from tilda import Buttons
from time import sleep
i = 0
j = 0
def reset():
global i
global j
global maxHeight
i = int(ugfx.width() / 2)
j = int(ugfx.height() / 2)
ugfx.area(0, 0, ugfx.width(), ugfx.height(), ugfx.BLACK)
ugfx.area((i - 1) if i > 0 else 0, (j - 1) if j > 0 else 0, 3 if (i > 0 and i < (ugfx.width() - 1)) else 2, 3 if (j > 0 and j < (ugfx.height() - 1)) else 2, ugfx.GREY)
j = int(maxHeight / 2)
ugfx.area(0, 0, ugfx.width(), maxHeight, ugfx.BLACK)
ugfx.area((i - 1) if i > 0 else 0, (j - 1) if j > 0 else 0, 3 if (i > 0 and i < (ugfx.width() - 1)) else 2, 3 if (j > 0 and j < (maxHeight - 1)) else 2, ugfx.GREY)
def getColour(intensity, angle):
intensity *= 2
if angle < (1 / 6):
return (intensity, intensity * (angle * 6), 0) if intensity < 1 else (1, (angle * 6) + ((1 - (angle * 6)) * (intensity - 1)), (intensity - 1))
elif angle < (2 / 6):
return (intensity * (2 - (6 * angle)), intensity, 0) if intensity < 1 else ((2 - (6 * angle)) + ((1 - (2 - (6 * angle))) * (intensity - 1)), 1, (intensity - 1))
elif angle < (3 / 6):
return (0, intensity, intensity * ((6 * angle) - 2)) if intensity < 1 else ((intensity - 1), 1, ((6 * angle) - 2) + ((1 - ((6 * angle) - 2)) * (intensity - 1)))
elif angle < (4 / 6):
return (0, intensity * (4 - (6 * angle)), intensity) if intensity < 1 else ((intensity - 1), (4 - (6 * angle)) + ((1 - (4 - (6 * angle))) * (intensity - 1)), 1)
elif angle < (5 / 6):
return (intensity * ((6 * angle) - 4), 0, intensity) if intensity < 1 else (((6 * angle) - 4) + ((1 - ((6 * angle) - 4)) * (intensity - 1)), (intensity - 1), 1)
else:
return (intensity, 0, intensity * 6 * (1 - angle)) if intensity < 1 else (1, (intensity - 1), (6 * (1 - angle)) + ((1 - (6 * (1 - angle))) * (intensity - 1)))
shades = 16
hues = 20
scroll = 0
huesToShow = 2
colourI = 0
colourJ = 0
def showColourChangeMenu():
global shades
global hues
global scroll
global huesToShow
global maxHeight
boxHeight = int((ugfx.height() - maxHeight) / huesToShow)
boxWidth = int(ugfx.width() / shades)
for x in range(shades):
for y in range(scroll, scroll + huesToShow):
(r, g, b) = getColour(x / shades, y / hues)
ugfx.area(x * boxWidth, maxHeight + int((y - scroll) * boxHeight), boxWidth, boxHeight, (int(31 * r) << 11) + (int(63 * g) << 5) + int(31 * b))
def selectColour():
global shades
global hues
global scroll
global huesToShow
global colourI
global colourJ
global maxHeight
boxHeight = int((ugfx.height() - maxHeight) / huesToShow)
boxWidth = int(ugfx.width() / shades)
(r, g, b) = getColour(colourI / shades, colourJ / hues)
ugfx.box(colourI * boxWidth, maxHeight + ((colourJ - scroll) * boxHeight), boxWidth, boxHeight, (int(31 * (1 - r)) << 11) + (int(63 * (1 - g)) << 5) + int(31 * (1 - b)))
while not Buttons.is_pressed(Buttons.JOY_Center):
positionChanged = False
scrollChanged = False
oldI = colourI
oldJ = colourJ
if Buttons.is_pressed(Buttons.JOY_Right) and (colourI < (shades - 1)):
colourI += 1
positionChanged = True
while Buttons.is_pressed(Buttons.JOY_Right):
pass
elif Buttons.is_pressed(Buttons.JOY_Left) and (colourI > 0):
colourI -= 1
positionChanged = True
while Buttons.is_pressed(Buttons.JOY_Left):
pass
if Buttons.is_pressed(Buttons.JOY_Down) and (colourJ < (hues - 1)):
if (colourJ - scroll) == 1:
scroll += 1
scrollChanged = True
colourJ += 1
positionChanged = True
while Buttons.is_pressed(Buttons.JOY_Down):
pass
elif Buttons.is_pressed(Buttons.JOY_Up) and (colourJ > 0):
if (colourJ - scroll) == 0:
scroll -= 1
scrollChanged = True
colourJ -= 1
positionChanged = True
while Buttons.is_pressed(Buttons.JOY_Up):
pass
if scrollChanged or positionChanged:
if scrollChanged:
showColourChangeMenu()
elif positionChanged:
(r, g, b) = getColour(oldI / shades, oldJ / hues)
ugfx.box(oldI * boxWidth, maxHeight + ((oldJ - scroll) * boxHeight), boxWidth, boxHeight, (int(31 * r) << 11) + (int(63 * g) << 5) + int(31 * b))
(r, g, b) = getColour(colourI / shades, colourJ / hues)
ugfx.box(colourI * boxWidth, maxHeight + ((colourJ - scroll) * boxHeight), boxWidth, boxHeight, (int(31 * (1 - r)) << 11) + (int(63 * (1 - g)) << 5) + int(31 * (1 - b)))
sleep(0.05)
while Buttons.is_pressed(Buttons.JOY_Center):
pass
(r, g, b) = getColour(colourI / shades, colourJ / hues)
ugfx.box(colourI * boxWidth, maxHeight + ((colourJ - scroll) * boxHeight), boxWidth, boxHeight, (int(31 * r) << 11) + (int(63 * g) << 5) + int(31 * b))
return (int(31 * r) << 11) + (int(63 * g) << 5) + int(31 * b)
ugfx_helper.init()
maxHeight = int(ugfx.height() * 0.9)
i = 0
j = 0
ugfx.clear()
dialogs.notice("Draw with joystick arrows\nHold joystick centre for circle\nA to clear\nB to exit", title="Sketchy-Etch")
ugfx.area(0, 0, ugfx.width(), ugfx.height(), ugfx.BLACK)
dialogs.notice("Draw with joystick arrows\nHold joystick centre for circle\nA to clear\nMENU to choose colour\nB to exit", title="Sketchy-Etch")
ugfx.area(0, 0, ugfx.width(), maxHeight, ugfx.BLACK)
showColourChangeMenu()
circleSize = 3
reset()
colour = ugfx.WHITE
while not Buttons.is_pressed(Buttons.BTN_B):
changed = False
oldI = i
@ -42,28 +148,32 @@ while not Buttons.is_pressed(Buttons.BTN_B):
elif Buttons.is_pressed(Buttons.JOY_Left) and (i > 0):
i -= 1
changed = True
if Buttons.is_pressed(Buttons.JOY_Down) and (j < (ugfx.height() - 1)):
if Buttons.is_pressed(Buttons.JOY_Down) and (j < (maxHeight - 1)):
j += 1
changed = True
elif Buttons.is_pressed(Buttons.JOY_Up) and (j > 0):
j -= 1
changed = True
if Buttons.is_pressed(Buttons.JOY_Center):
circleSize += 1
ugfx.fill_circle(i, j, circleSize, ugfx.WHITE)
changed = True
else:
circleSize = 3
ugfx.fill_circle(i, j, circleSize, colour)
showColourChangeMenu()
if Buttons.is_pressed(Buttons.BTN_A):
circleSize = 3
reset()
if Buttons.is_pressed(Buttons.BTN_Menu):
colour = selectColour()
circleSize = 3
if changed:
ugfx.area((oldI - 1) if oldI > 0 else 0, (oldJ - 1) if oldJ > 0 else 0, 3 if (oldI > 0 and oldI < (ugfx.width() - 1)) else 2, 3 if (oldJ > 0 and oldJ < (ugfx.height() - 1)) else 2, ugfx.WHITE)
ugfx.area((i - 1) if i > 0 else 0, (j - 1) if j > 0 else 0, 3 if (i > 0 and i < (ugfx.width() - 1)) else 2, 3 if (j > 0 and j < (ugfx.height() - 1)) else 2, ugfx.GREY)
circleSize = 3
ugfx.area((oldI - 1) if oldI > 0 else 0, (oldJ - 1) if oldJ > 0 else 0, 3 if (oldI > 0 and oldI < (ugfx.width() - 1)) else 2, 3 if (oldJ > 0 and oldJ < (maxHeight - 1)) else 2, colour)
ugfx.area((i - 1) if i > 0 else 0, (j - 1) if j > 0 else 0, 3 if (i > 0 and i < (ugfx.width() - 1)) else 2, 3 if (j > 0 and j < (maxHeight - 1)) else 2, ugfx.GREY)
sleep(0.05)
ugfx.clear()