Merge pull request #132 from mstratford/mstratford-dialogs
Badge Store UI/UX improvements & dialog alignmentsmaster
commit
47958ff566
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@ -13,6 +13,7 @@ ___bootstrapped___ = True
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import ugfx_helper, os, database, wifi, app, ospath
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from dialogs import *
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from lib.badge_store import BadgeStore
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from app import *
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### VIEWS ###
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@ -29,10 +30,10 @@ def clear():
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def show_categories():
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clear()
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with WaitingMessage():
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with WaitingMessage(title=title, text="Loading categories..."):
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menu_items = [{"title": c, "category": c} for c in store.get_categories()]
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option = prompt_option(menu_items, none_text="Back", text="Categories", title=title)
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option = prompt_option(menu_items, none_text="Back", title="Install: Categories")
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if option:
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show_apps(option["category"])
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@ -43,51 +44,70 @@ def show_apps(c):
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clear()
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menu_items = [{"title": a, "app": a} for a in store.get_apps(c)]
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option = prompt_option(menu_items, none_text="Back", title=title)
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option = prompt_option(menu_items, none_text="Back", title="Install: " + c)
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if option:
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show_app(option["app"])
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show_app(option["app"],c)
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else:
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return
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show_categories()
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def show_app(a):
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def show_app(a,c):
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clear()
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with WaitingMessage():
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with WaitingMessage(title=title, text="Loading app description..."):
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app_info = store.get_app(a)
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install = prompt_boolean(app_info["description"], title=a, true_text="Install", false_text="Back")
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# Try to get the 'title' key from app_info, falling back to the value of a if not present
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name = app_info.get("title", a)
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desc = app_info["description"].strip()
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app_text = """App:\n{}\n\nDescription:\n{}""".format(name, desc)
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install = prompt_boolean(app_text , title="Install App", true_text="Install", false_text="Back")
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if install:
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with WaitingMessage(title="Installing %s" % a, text="Please wait...") as message:
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app_text = "App:\n{}\n\n".format(name)
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with WaitingMessage(title="Installing App...", text="%sGetting ready..." % app_text) as message:
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installers = store.install([a])
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n = len(installers)
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for i, installer in enumerate(installers):
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message.text = "%s (%s/%s)" % (installer.path, i + 1, n)
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message.text = "%s%s (%s/%s)" % (app_text + "Downloading files...\n\n", installer.path, i + 1, n)
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installer.download()
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app.uncache_apps()
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notice("App %s has been successfully installed" % a, title=title, close_text="Back")
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launch = prompt_boolean(
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"%sSuccessfully installed.\n\nPress A to launch the app.\n\nPress B to list more \"%s\" apps." % (app_text, c), title="Install Success!", true_text="Launch", false_text="Back")
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if (launch):
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for app_obj in get_apps():
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if app_obj.name == a:
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app_obj.boot()
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else:
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show_apps(c)
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else:
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show_apps(c)
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def show_update():
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clear()
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update = prompt_boolean("Do you want to update all apps on this badge?", title="Update", true_text="OK", false_text="Back")
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update = prompt_boolean("Do you want to update all apps on this badge?", title="Update all Apps", true_text="OK", false_text="Back")
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if update:
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clear()
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with WaitingMessage(title=title, text="Please wait...") as message:
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installers = store.update(_get_current_apps())
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with WaitingMessage(title=title, text="Getting updates...") as message:
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update_text = "Downloading files:"
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installers = store.install(_get_current_apps())
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n = len(installers)
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for i, installer in enumerate(installers):
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message.text = "%s (%s/%s)" % (installer.path, i + 1, n)
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message.text = "%s\n\n%s (%s/%s)" % (update_text, installer.path, i + 1, n)
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installer.download()
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notice("Your badge has been successfully updated", title=title, close_text="Back")
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notice("Your badge has been successfully updated.", title="Update Success!", close_text="Back")
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def show_remove():
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clear()
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app_to_remove = prompt_option(_get_current_apps(), none_text="Back", text="Select App to remove")
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app_to_remove = prompt_option(_get_current_apps(), title="Remove App...", none_text="Back", text="Select an App to remove.")
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if app_to_remove:
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ospath.recursive_rmdir(app_to_remove)
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app.uncache_apps()
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notice("%s has been removed" % app_to_remove, title=title, close_text="Back")
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app_text = """App:\n{}""".format(app_to_remove)
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notice("\"%s\"\n\nThe app has now been removed." % app_text, title="Remove Success!", close_text="Back")
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def main_menu():
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while True:
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@ -41,18 +41,30 @@ def prompt_boolean(text, title="TiLDA", true_text="Yes", false_text="No", font=F
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window = ugfx.Container(5, 5, width, height)
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window.show()
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ugfx.set_default_font(font)
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window.text(5, 10, title, TILDA_COLOR)
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window.line(0, 30, width, 30, ugfx.BLACK)
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window.text(5, 5, title, TILDA_COLOR)
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window.line(0, 25, width, 25, ugfx.BLACK)
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if false_text:
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true_text = "A: " + true_text
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false_text = "B: " + false_text
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ugfx.set_default_font(font)
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label = ugfx.Label(5, 30, width - 10, height - 80, text = text, parent=window)
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label = ugfx.Label(5, 30, width - 10, height - 80, text = text, parent=window, justification=4)
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ugfx.set_default_font(FONT_MEDIUM_BOLD)
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button_yes = ugfx.Button(5, height - 40, width // 2 - 15 if false_text else width - 15, 30 , true_text, parent=window)
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button_no = ugfx.Button(width // 2 + 5, height - 40, width // 2 - 15, 30 , false_text, parent=window) if false_text else None
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button_yes = ugfx.Button(5, height - 40, width // 2 - 10 if false_text else width - 15, 30 , true_text, parent=window)
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button_no = ugfx.Button(width // 2, height - 40, width // 2 - 10, 30 , false_text, parent=window) if false_text else None
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# Find newlines in label text to scroll.
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def find_all(a_str, sub):
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start = 0
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while True:
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start = a_str.find(sub, start)
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if start == -1: return
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yield start + 1 # Trap: \n becomes a single character, not 2.
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start += len(sub) # use start += 1 to find overlapping matches
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new_line_pos = [0] + list(find_all(text, '\n'))
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text_scroll_offset = 0
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try:
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#button_yes.attach_input(ugfx.BTN_A,0) # todo: re-enable once working
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@ -64,6 +76,16 @@ def prompt_boolean(text, title="TiLDA", true_text="Yes", false_text="No", font=F
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sleep.wfi()
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if buttons.is_triggered(buttons.Buttons.BTN_A): return True
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if buttons.is_triggered(buttons.Buttons.BTN_B): return False
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# Allow scrolling by new lines.
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if buttons.is_triggered(buttons.Buttons.JOY_Down):
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if text_scroll_offset < len(new_line_pos)-1:
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text_scroll_offset = text_scroll_offset + 1
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label.text(text[new_line_pos[text_scroll_offset]:])
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if buttons.is_triggered(buttons.Buttons.JOY_Up):
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if (text_scroll_offset > 0):
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text_scroll_offset=text_scroll_offset - 1
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label.text(text[new_line_pos[text_scroll_offset]:])
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finally:
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window.hide()
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@ -167,9 +189,10 @@ def prompt_option(options, index=0, text = None, title=None, select_text="OK", n
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window = ugfx.Container(5, 5, ugfx.width() - 10, ugfx.height() - 10)
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window.show()
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list_y = 30
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if title:
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window.text(5, 10, title, TILDA_COLOR)
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window.text(5, 5, title, TILDA_COLOR)
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window.line(0, 25, ugfx.width() - 10, 25, ugfx.BLACK)
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list_y = 30
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if text:
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@ -179,7 +202,7 @@ def prompt_option(options, index=0, text = None, title=None, select_text="OK", n
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else:
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window.text(5, 10, text, ugfx.BLACK)
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options_list = ugfx.List(5, list_y, ugfx.width() - 25, 260 - list_y, parent = window)
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options_list = ugfx.List(5, list_y, ugfx.width() - 24, 265 - list_y, parent = window)
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options_list.disable_draw()
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optnum = 1
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@ -204,7 +227,7 @@ def prompt_option(options, index=0, text = None, title=None, select_text="OK", n
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none_text = "B: " + none_text
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button_select = ugfx.Button(5, ugfx.height() - 50, 105 if none_text else 200, 30 , select_text, parent=window)
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button_none = ugfx.Button(117, ugfx.height() - 50, 105, 30 , none_text, parent=window) if none_text else None
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button_none = ugfx.Button(116, ugfx.height() - 50, 105, 30 , none_text, parent=window) if none_text else None
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try:
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while True:
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@ -269,9 +292,9 @@ class WaitingMessage:
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def __init__(self, text="Please Wait...", title="TiLDA"):
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self.window = ugfx.Container(30, 30, ugfx.width() - 60, ugfx.height() - 60)
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self.window.show()
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self.window.text(5, 10, title, TILDA_COLOR)
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self.window.line(0, 30, ugfx.width() - 60, 30, ugfx.BLACK)
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self.label = ugfx.Label(5, 40, self.window.width() - 10, ugfx.height() - 40, text = text, parent=self.window)
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self.window.text(5, 5, title, TILDA_COLOR)
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self.window.line(0, 25, ugfx.width() - 60, 25, ugfx.BLACK)
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self.label = ugfx.Label(5, 40, self.window.width() - 15, ugfx.height() - 40, text = text, parent=self.window)
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# Indicator to show something is going on
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#self.indicator = ugfx.Label(ugfx.width() - 100, 0, 20, 20, text = "...", parent=self.window)
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